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The ‘Buildings’ menu enables building economical and special buildings. Here you can also buy new lands and develop science.



Economical Buildings - every bought (or gained in battle) acre can be used to develop your Kingdom. On each acre you can build one building. It’s up to you what type of building will it be. You can help your citizens by building houses, help you economy by building guilds and universities, help your military defence by building towers, etc.

Special Buildings - these buildings help your economy and army. Thanks to them more people can live in your Kingdom, you can trade goods, your defence is stronger and attack more powerful, etc. It is always your goal to have all Special Buildings built, because they give you an advantage over your opponent.

Land - if you do not want to fight for new territories, you can always buy new lands. However, the more land you have the higher the price of one acre is. Big governs do not buy land because it is simply non-efficient - they prefer fighting for it.

Science - your scientists each turn produce some Science Points. They can be used to develop new branches, which make administrating your Govern easier. Thanks to Science the cost of building economical and special buildings decreases, your armies train faster, the cost of Spells is lowered, and thieves cost less.

Alliance - here you can compare the development of Science in all Governs in you Alliance, very useful for Commanders and the Emperor.



Ostatnia aktualizacja: 2007-02-18 18:02:46