About Red Dragon...
Kingdom Registration
Registration Screen
RD Dictionary
Game Rules
Administrating your Kingdom
Game Screen
Main Screen
Economy Buildings
Special Buildings
Special Buildings Overview
Establish attack
Join an attack
RD Politics

Magical Power
Thievish Power
Your Kingdoms


This menu can be used only by the Emperor or the Commanders of an Alliance. In this menu you lead the Alliance policy, set Alliance’s pacts, take a look at all Alliance’s attacks (military, magical, thievish) and see the Alliance’s detailed status.
At the top there are some buttons, leading you to different parts of the menu:


This submenu is used to declare wars, ambushes and alliances. In the first textbox type in the target Alliance’s name and then check one of three options : declare war, ambush or sign alliance and lastly, confirm. To end an war or break an alliance you select the target Alliance’s name from a list and confirm. In the list, all Alliances that you have a war declared or an alliance signed are shown. In this list there are also Alliances that have proposed an alliance with you - selecting them and confirming means breaking the proposed alliance. If an alliance has been signed by both sides, just one party needs to break it for it to be cancelled.

If you declare war on an Alliance, this info is shown in both Alliances. You can have up to 5 declared wars at one time. An ambush is very similar to war, but only your Alliance’s members know about it. The first operation during the Recount is declaring wars on ambushed Alliances. An ambush is merely a war declared in the moment of the Recount. It is, however, not declared if you previously had 5 declared wars. The land profits of the Ambusher are calculated according to the difference in land sizes of the ambusher and the ambushed. The number of signed alliances is also limited to 5.

You cannot declare a war on one Alliance twice, as well as declare a war on your own Alliance. If you declare a war or ambush or you end a war and write something in the “war Commentary” textbox, the written text appears in the Alliances’ war history.

The rest of the submenu is only available to the Emperor. The Emperor can choose Governs to be Commanders using the option ‘Nominate for Commander:’ or throw Governs out of the Alliance.

The Emperor can also write propaganda messages, which can be viewed in the ‘Diplomatic activities’ menu in the ‘Politics’ menu.

The last table can be used only by the Emperor (even Commanders do not have access to it). It is used to lead the Alliance's policy. Here you write notes to other Alliances (up to 9 notes at one time). If you write a new note to an Alliance that has got a note from you, the previous note is cancelled. If you wish to delete a note, click on the burning scroll symbol next to it.

Buildings - this menu makes work easier for the Emperor and the Commanders. Here they can check every Govern’s turns, number of houses, free land, popularity, population, % of infra points and resources, destroyed Special Buildings and Spellbooks that the Govern had chosen.

Land - is used to split the land, in the Alliance’s Vault, between Governs. The screen is divided into two parts. Kingdoms in the upper half of the screen are taxed for the received land - the tax is 50%. In example, if you give such a Govern 1000 acres, it receives only 500 acres. The kingdoms in the lower half are untaxed - all the land you give them is transferred to them. The land in the Alliance’s Vault is the part of the conquered land that Governs in the Alliance have set to give to the Vault (kingdoms set this option in the ‘Settings’ menu - you can give up to 35% of conquered land, goblins up to 50%). Land in the Vault, not split before the Recount, disappears.

FA panel - in the Land submenu you can find the FA panel. The panel is divided into two parts - to surrender (give land) and to accept enemy’s capitulation (get land and divide it between Alliance members).
You can surrender till 8 p.m. of the Polish Time Zone (GMT +1) and the war must be declared by both sides. The Alliance accepting the capitulation can track the amount of Acres offered. After 8 p.m. the players do nothing because the capitulation is verified by the Administrators. During the Recount (at 5 a.m. of the Polish Time Zone (GMT +1)), land is taken from the surrendering Alliance and given to the winning Alliance, which can divide the land between Governs.
Limits: the surrendering Alliance cannot give up more than 66% of its land size; the winning Alliance cannot give more acres to a Govern, for it to be larger than the 150% average Govern land size threshold after adding all of the land.
There are no 30% growth limits like during conventional attacks. There is no 50% tax for the biggest Governs like in the Land menu.

Pacts - gives an insight into the Alliance’s pacts. Each Kingdom occupies one line in the table. This table consists of 3 columns - pacts unchanged during the Recount, pacts signed during the Recount, pacts broken during the Recount.

Pacter - this menu allows signing pacts globally for the whole Alliance. An Emperor or Commander can create a configuration of pacts for each Govern and accept it by one, single click. The amount of such lists is unlimited. By clicking on the ‘load selected pacts configuration’ button the Emperor or Commander can erase the existing pacts configuration and load a previously saved one. It is also possible to erase a configuration from the list - use the ‘delete selected pacts configuration’ button. If you save a configuration, you have to name it. If the name exists on the list, the previously saved pacts configuration is changed for the new one. The ‘add to Alliance’ button sends the pacts configuration on the Alliance’s Notice Board. Thanks to this, every Alliance’s member knows with what Governs he will have a pact and therefore can properly prepare for this. Members can also discuss these pacts. The last button in this section is the ‘Use pacts configuration’ - it is used to accept the pacts configuration and sign these pacts. Afterwards, a new menu appears, showing you which pacts are broken, which stay intact, and which are signed - if you confirm, these changes are made. During this process, pacts are broken and then new ones signed on their place. They are signed in this order : magical, thievish, military, mercantile. The second section of this menu is a huge table, in which each Govern occupies one line. The kingdoms are lined according to their race, in this order : Genies, Hobbits, Giants, Elves, Dwarves, Gnomes, Humans, Br-Ougs, Goblins, Necromants. Next to each are 6 boxes for pacts. You can propose 6 pacts for Governs without Embassy - then in the ‘free pacts' column ‘-1’ appears. If this list is accepted, the last pact is not signed. Each pact has got a list of possible pact types and a list of Governs. First, select the pact type, then the Kingdom to sign this pact with. Selecting the pact’s type changes the colour of the little square in front of the list of pact types. The signed pacts are also shown in the line of the Govern with which these pacts are signed. Pacts of the same type, with the same Govern cannot be signed. Both sides, signing the pact, must have at least one free slot. If they do not, this pact does not appear. If you select only a pact type, without selecting a Govern with which to sign this pact, it simply does not work.

Alliance - this submenu shows info concerning army, thieves, and magic stats in your Alliance (more in the next section of this manual)

Attacks - shows the whole Alliance’s attacks. It is possible to cancel them from this submenu.

Magic - pokazuje wykaz magii ofensywnej oraz defensywnej(biała magia) całej koalicji wraz z możliwością sortowania wg następujących kategorii: Fala, cel, czarujący, rodzaj czaru.

Thieves - shows thievish actions of your Alliance with the possibility to sort them by : wave, target, sender, type of action. Also a panel, allowing sending thieves from this submenu, is accessible for the Emperor and the Commanders.

Ostatnia aktualizacja: 2006-09-28 18:02:10