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All the wars on the surface have awakened the Giants who for previous Ages have been sleeping down in their lairs. And now they want to get rid of those pesky little creatures (that are always getting under their feet) and return to their sleep. Giants are enormous and mighty. Their military units are the strongest in the game. Only their low numbers prevent them from ruling the world. However, due to their size, Giants cannot hire thieves (it's not easy to steal something from your 'target' when you’re 5 times bigger...). They are also the best smiths and armourers. Their weapons were more valuable than gold or manit. Perhaps their awakening will mean a strong supply of quality weapons, but who knows... Trading with Giants is not easy.

Golem

Ogr

5 5

14 11

+40% to Armourers

+10% to Stonemasons

+15% to Bricklayers

-10% to Mages

-0,5 maximum population per Acre

'Sewers' increases house capacity by 1, 'Lair system' adds only 0,5 to house capacity

Training from E1 to E2 faster by 1%

Militia defence is 2,5 per citizen

War machines : 7 attack

Resistant to Plague

Instead of Thieves' Guild they build Warriors' Guild that adds +1 to E2 attack and +2 to E2 defense

Cannot hire thieves

They can have 8 Generals

War machines have a greater destruction effect when sent with hoplites by +40%. So to have a mixmum effect of 20% Infrastructure and 5 Special Buildings destroyed you need to send 2.5*targets_land_size/1.4 machines

1 Giant consumes 1,5 units of food per turn

They can select 1 Spellbooks at the start of the game

Weapon sharpening, Weapon repairing, Weapon reforging 20% cheaper

Recruitment cannot be developed




Ostatnia aktualizacja: 2007-06-24 21:33:59