|
Search Introduction About Red Dragon... Kingdom Registration Registration Screen Payments RD Dictionary Races Humans Gnomes Elves Hobbits Dwarves Genies Goblins Necromants Br-Ougs Giants Game Rules Administrating your Kingdom Game Screen Central Main Screen Details News Forum Labyrinth Chat Buildings Economy Buildings Special Buildings Special Buildings Overview Land Science Professions Army War Establish attack Join an attack Generals Alliance Magic Spellbooks Thieves Politics Politics Wars Election Alliance Buy Sell Emperor Alliance Statistics Find Options Automatization Settings Tools RD Politics Warfare Equations Magical Power Thievish Power Your Kingdoms LJP Administrators |
The upper part of the screen is used to set up Alliances, join an Alliance, freeze your Govern and to abdicate.
After registering you are not in any Alliance. If you want to be in one, you can join an existing Alliance or set up your own Alliance. An Alliance can have up to 17 members. If you want to join an Alliance, type in its name and press the ‘Join Alliance’ button. A new screen will appear: showing you the Alliance`s Constitution. If you agree with it, press the ‘Join Alliance’ button again. Under the panel a text message appears : ‘We are asking /name of Alliance’s Emperor/ to join his/her Alliance - Cancel?’. If you check the checkbox next to ‘Cancel?’ and confirm, the request is cancelled. You can ask many Alliances, which one you go to is depended from which Emperor chooses you first. The Emperor sees such request in the same place. If he/she checks the right checkbox you become a member of his/her Alliance.
Keep in mind: you cannot accept new Alliance’s members after 8:00 p.m. till the Recount (Central European Time +1h).
If you want to set up a new Alliance, type in its name in the textbox and click the ‘Set up new Alliance’ button. A new screen will appear: asking you to /write/ the Alliance`s Constitution. When you check (or not) the points you want to be in the Alliance`s Constitution click the ‘Set up new Alliance’ button again to confirm and creat an Alliance. The Alliance’s name has to be not taken before by any other Alliance. Alliance’s name is a prestigious matter - choose it wisely. After setting up an Alliance you become the Emperor. If you are in an Alliance you can resign from it - just click the ‘Resign from Alliance’ button. A new screen appears where you have to confirm your decision. Resigning from an Alliance cancels all pacts and group attacks, you were taking part in. Your units sent to such attacks, come back home. If you want to rejoin the Alliance, you need to ask the Emperor as always. If the Emperor resigns from an Alliance, the Govern with the most votes (in the ‘Elections’ menu) becomes the new Emperor. If two or more Kingdoms have the same amount of votes, the Kingdom created the earliest becomes the new Emperor.
Keep in mind: you cannot abdicate for 2 days after an ambush.
In the ‘Politics’ menu you sign pacts with Governs in your Alliance. You cannot sign them with Govern outside the Alliance. This parts starts with the text ‘propose pact’, behind which the number of pacts left to sign is shown. By default you can sign up to 5 pacts. However, after building Embassy you gain the possibility to sign 1 (one) extra pact. If you wish to sign a pact, you have to choose a Govern from the list. From the second list you choose the type of pact and confirm. To sign a pact, both sides have to confirm it. In the Govern, with which you try to sign a pact, this info is shown in the left table.
You can signed this pacts in unlimited combinations. With every member of your Alliance you can have exactly 1 (one) pact of each type. In consequence, you cannot sign two i.e. mercantile pacts with the same Govern. If you sign 1 (one) mercantile pact with another Govern, the whole land size of the Kingdom is added to your land size. If you sign more mercantile pacts, the whole land size of each Govern is added to your land size. Mercantile pacts are always 100% efficient, in depended how many you have them.
Screen pacts
The other pacts, however, are calculated differently. If you have exactly 1 (one) thievish, military or magical pact its efficiency is 50% - only 50% of thieves or mages or military units from the Govern the pact is signed with protect your Kindom. If you have two pacts of the same type signed, their efficiency drops to 45%. The more pacts of the same type you have, the smaller their efficiency is :
Military, magical and thievish pacts give only half of their full efficiency in the day they were signed. They give their full efficiency after the Recount. The also give half of their full efficiency in the day they were broken. In example, if you sign a pact at 4 p.m., during the Recount only half of its full efficiency is calculated. If you sign a thievish pact at 10 a.m., also only half of its full efficiency is calculated. If you sign 3 military pacts, during the Recount each pact gives you (0,5*0,4=0,2) 20% efficiency (only 20% of military units from the Governs with which the pacts are signed protect your Govern). Such pacts are shown in dark-red.
|