Search

Introduction
About Red Dragon...
Kingdom Registration
Registration Screen
Payments
RD Dictionary
Races
Humans
Gnomes
Elves
Hobbits
Dwarves
Genies
Goblins
Necromants
Br-Ougs
Giants
Game Rules
Administrating your Kingdom
Game Screen
Central
Main Screen
Details
News
Forum
Mail
Labyrinth
Chat
Buildings
Economy Buildings
Special Buildings
Special Buildings Overview
Land
Science
Professions
Army
War
Establish attack
Join an attack
Generals
Alliance
Magic
Spellbooks
Thieves
Politics
Politics
Wars
Election
Alliance
Buy
Sell
Emperor
Alliance
Statistics
Find
Options
Automatization
Settings
Tools
RD Politics
Warfare
Equations

Magical Power
Thievish Power
Your Kingdoms
LJP
Administrators


 

Red Dragon is a team game. The more friends you gain the more power you have. You are not only stronger in an Alliance, but playing with others is far more enjoyable. Join an existing Alliance or create your own and lure new members to it. Most Alliances are formed by players that know each other from real life, but that’s not a rule. Very often, you make new friends in the game. An Alliance can have up to 17 members. The more, the better. Every Alliance has an Emperor and several Commanders. Those players have to commit more to the game. They organize the Alliance, take care of the Alliance’s policy, and coordinate the other players' actions. In good Alliances all players follow the strategy they have chosen. Consequently, all Governs have to coordinate their actions with other members.

Alliances negotiate and debate with each other. The more active you are the easier it gets to find opponents for wars, find new allies, etc. If you are not preparing for war and no one is attacking you, sign as many mercantile pacts as possible. They increase your merchants working area, and therefore, increase your income. However, during warfare Governs have war pacts (magical, thievish, military, and very few mercantile, if any). For every war a new pacts configuration is used, depended from your strategy and the opponent.



Alliances with other Alliances have do not effect the gameplay. However, by signing an alliance you give a clear message to others that you shall never deceitfully attack your ally. This does not cancel any wars between allies. What is more, you also declare help for your allies in case of any foul play against them. Official alliances in the Wars menu, shows others that you should not be ambushed or unfairly attacked because your allies are there to help and eliminate the aggressor. Yet, keep in mind that many Alliances have unofficial allies, not shown in this menu. If you are preparing to war, make sure you check the allies of your target, to avoid any ‘unpleasant surprises’.

In most Alliances the person responsible for their policy is the Emperor, and the persons responsible for wars are the Commanders. However, very important decision should be made by the whole Alliance (or at least the Emperor AND the Commanders). Only the Emperor and the Commanders have the possibility to declare wars and ambushes. An Alliance can declare up to 5 alliances. You can check your present political status in the Politics/Wars menu.



Ostatnia aktualizacja: 2006-09-28 18:08:40