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Short and courageous - two words that say it all. Dwarves live on the plains in the caves of the Gray Mountains. They are peaceful and very hard-working. They mine gold and manit. Most of them trade the ore for food and other valuable goods. They hate the thievish hobbits, who regularly "dance" in their warehouses of gold and manit. Though short, the dwarves are very strong. Their double – handed axe causes fear and respect all over the Red Dragon world.

Nobody knows the true origin of dwarves. Thus, dwarves are offering a huge prize for the person/creature that unfolds this mystery. What is more, everyone who claims that the dwarves are small will inevitably die. Some legends say, that once there was a special race of the dwarves, who never even saw the sunlight. They lived underground and protected the Diamond T – the T – shaped pickaxe with powers beyond comprehension. Noone has ever seen it. It awaits for its new master. Who will be the first to posses it?


Dwarves are the best constructors and bricklayers. Their berserkers training is cheaper than it would seem from their strength and condition. But o the other hand, their mages are not that skillful. Dwarves are good both in attack and in defense, where they are almost unbreakable. And this is their greatest strenght. During warfare they usually give military pacts to allied kingdoms without their own army. Furthermore, Dwarves should always have active magic pacts to protect them from the opponents' magic. Thanks to their physical strength they are great stonemasons, and are able to earn money on selling stones.

Battle Dwarf

Dwarvish Berserker

44

99

+25% to bricklayers

+25% to stonemasons

-15% to druids

-15% to mages

War machines: 5 attack

Dwarves suffer only 50% military losses both in attack and in defense, also when the kingdom they have signed a pact with is attacked.

Dwarves have a -2 limit of count-limited spells (Earthquake, Dragon Breath, Fiery rainfall max. 3x, Hurricane max. 5x)

Thieves and thievish pacts are 10% weaker

All Architecture and Engineering levels are 20% cheaper

They can select 1 spellbook at the beginning of the game

A dwarfish general that is about to die, has a 50% chance of being wounded for 5 days instead of dying.



Ostatnia aktualizacja: 2007-06-24 21:19:53